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 crime if I want

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PostSubject: crime if I want   crime if I want EmptyThu Oct 17, 2024 2:46 pm

Once a dwelling reaches a village-size population it will develop a crime rating. Your dwelling's crime rating determines the saturation and activity of the Criminal Underworld in your settlement. The lower your village's crime, the less overall crime it has and weaker the black market. The higher the Crime Rating the stronger the criminal presence in your village as well as a stronger black market.

There are a total of four Crime Rating levels listed below:

A Crime Rating of Level Zero means the absence of any real criminal presence. Petty thievery and the very rare occurrence of murder or rape may exist, but nothing preventable by any means. The dwelling is very safe at all times of the day and most likely has a very disciplined military presence. This is the Crime Rating for Towns and below. As such, the presence of a Criminal Underworld is unavailable.

A Crime Rating of Level One will be the development of small street gangs and the presence of muggers and otherwise more skilled thieves. This is the maximum Crime Rating a Village-sized settlement may have. A Level One Crime Rating gives the dwelling the basics of the Criminal Underworld such as a black market, a fence, and a location where missions may be posted, whether it be in the basement of a ruined home or a speakeasy. Your dwelling is still very safe during all hours of the day, though one might occasionally run into some trouble if seen lurking the worst parts of the village during dark hours. But even then, the crime encountered would be insignificant.

Level Two attracts a larger presence of crime such as professional thieves, larger street gangs, and even organized crime. This is the maximum Crime Rating a City-sized settlement may have. A Level Two Crime Rating gives the dwelling a more influential black market, a fence with greater funds, and perhaps even a more suitable building for business. For a price one may even be able to hire a group of hoodlums looking for work (D-class NPC). Your dwelling is still quite safe during daylight hours, though nighttime is where most criminal activity thrives leaving no part of your dwelling completely safe. Wandering a ghetto at night is certainly looking for trouble.

Level Three indicates a very large criminal presence, so much so it is a well-known issue in your dwelling and many civilians are cautious to wander around in public during daylight. Gangs are bold enough to fight in public during daytime and organized crime may have a strong presence in your dwelling's politics, if not control it by proxy entirely. This is the maximum Crime Rating a Metro-sized settlement may have, and the highest Crime Rating of them all. The greatest black market, fencers, and lifetime criminals consider your dwelling their home. Hiring some skilled thugs are easy with the right money (C-class NPC).


The presence of crime can always be controlled by ordering your dwelling's Shinobi to intervene. This can be registered as a PC mission for your Shinobi to take. Although the details of this mission is completely up to the person whom registers it, the end result will be removing ONE Crime Rating Level from the current number. This would mean it would take three missions for PCs to completely wipe a Metro from all criminal activity. Otherwise, simply using a Police Station and Prison can help control the growth of crime in your dwelling.

A dwelling's Crime Rating will naturally regenerate one level every three OOC months until it has reached its maximum value. At Metropolis dwelling however, this regeneration increases in frequency of every two OOC months instead of three. This can of course be suppressed by your order if you do not wish to have any criminal presence in your dwelling. Otherwise, you may even accelerate the growth of crime in your village by paying in 20,000 ryo for each level.
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Although crime is generally a negative influence on a dwelling, criminals do play their role in the grand scheme of all things regarding economy and Shinobi business. Aside from having access to unique items otherwise not commonly found on the market, having a designated district for criminals to thrive allows a dwelling to keep an eye on everything that would otherwise be done behind their backs. Human trafficking, assassination targets, organ trafficking, information in the criminal world, mercenary Shinobi, and otherwise a means to communicate with rogue Shinobi and big name criminal organizations. As such, Missing-Nin will naturally be attracted to the more saturated Underworld due to the value the black market may have making higher Crime Ratings a positive feature to have.


While criminal districts exist in large dwellings, all around the continent there are depots which serve as "drop offs" for criminals to claim mission rewards that have been carried out. These are optimal for assassinations and kidnappings, as carrying out such tasks within village borders will generally alert the Shinobi presence and give you more trouble than it's worth. These depots are initially hidden and their locations can be learned after having at least a Level One Crime Rating by having a trust rank of at least B-rank. PCs wishing to learn about these depots must visit an Underworld District to acquire knowledge or otherwise be told by someone knowledgeable of these locations. Each country, major and minor, will have at least six of these depots.
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PostSubject: Lifestyle   crime if I want EmptyThu Oct 17, 2024 3:30 pm

Lifestyle Expenses provides you with a simple way to account for living in a fantasy world. They cover your accommodations, food, drink, and other necessities and niceties. When you create your character, you can choose your Lifestyle (listed below) and pay the price to sustain that lifestyle.

Lifestyle can be set to a certain degree simply by the size of your Dwelling.

The Lifestyles
Squalid
When you're at rock bottom. When the food you eat comes in trash bins and the homes you live in comes in cardboard boxes, life is very difficult living this way.

Cost of Living per month: 0 ryo per month
Effect:
- All Wanderers start off with the Squalid Lifestyle and will be required to pay the Cost of Living per month in their updates.
- All Missing Nin inherit this Lifestyle, losing their previous Lifestyle.
- Squalid covers 10k renown and completely masks that.
- The user cannot claim passive income nor can they claim this passive income in the future. (no back pay)
- Access to Underworld Missions
- Access to Black Market


Poor
A poor lifestyle means going without the creature comforts available to a stable community. Food is hard to come by and the food you can scrape together are meager in amounts and lack nutrition. Housing accommodations are also nearly non-existent. It is quite unpleasant to live within this lifestyle

Cost of Living per month: 5,000 ryo per month
Effect:
- User has access to Underworld Missions
- User has access to the Black Market
- Hides a total of 1000 renown

Modest
Life is alright while living in a Modest Lifestyle. You don't live in the slums and can afford to live in a small apartment. You don't go hungry, thirsty, or live in a dirty and unsafe environment. It's a simple lifestyle that generally requires a lot of hard, honest work to get by.

Cost of Living per month: 20,000 ryo per month
Effect:
- Those who live in an Outpost, Town, Village, or City sized Dwelling start with this at no Cost of Living per month.
- Lose access to Underworld Missions
- Lose access to Black Market
- Hides a total of 0 renown

Comfortable
Comfortable lifestyle gives you everything you need. A climate controlled house, nutritious food and clean water to drink. Everything you would need is afforded in this lifestyle.

Cost of Living per month: 50,000 ryo
Effect:
- Those who live in a Metropolis start with this at no Cost of Living per month.
- Passive (+) to any one stat. This only affects the user while they remain in their Dwelling/Complex.

Wealthy
Wealthy living is what everyone wants. A life of luxury where all your needs are met with more than enough for all of the niceties you'd ever want. You have servants that'll serve you in your home.

Cost of Living per month: 200,000 ryo
Effect:
- Those who are part of a clan with a Clan District located in a Metropolis start with this Wealth Level (you must be part of the village where both apply).
- Passive (+) to any one stat. This now affects the user within all countries your Village/Organization has control over
- Damaged Equipment is repaired at no cost.

Aristocratic
This is an extremely lush lifestyle as you are part of the 1%.

Cost of Living per month: 500,000 ryo
Effect:
- Nobody starts at this and must pay the Cost of Living Per month to gain the benefits.
- Passive (+) to any one stat anywhere in the world.
- Damaged Equipment is repaired at no cost.
- Passive gain of +150 Renown per month
- Access to the Secret Shop

Lifestyle Bonus
Living Comfortable and above grants you a passive (+) to a single stat. This must be stated in your Updates which stat this will go into. You may change which stat this bonus goes to once a month.

Repairing Items
Those living Wealthy and above do not need to worry about their equipment as people will repair their equipment for them. Everyone else's equipment will retain their previous durability until it is repaired. These items can be repaired at any Dwelling/Compound with a Market. The price for the repair will vary depending on the rank of the item. You can find the prices for repairs in "Other Services" within the Shinobi Marketplace.

Buying Up a Lifestyle
Each month, you are capable of buying up a Lifestyle. If you are Comfortable Lifestyle and you wish to be Aristocratic, you can do an update buying Aristocratic. This will cost you the Cost of Living Per Month upon the request and this will last until the beginning of next month. You will maintain this Lifestyle and be required to pay upkeep of the Lifestyle at the beginning of each month's update to gain the effects of the Lifestyle. You can, at any time after paying the upkeep, change back to your previous or to a lower Lifestyle.

Unable to pay for Lifestyle
Every month you have to pay upkeep on your Lifestyle (unless the lifestyle comes standard due to Village Size or Clan District). If you can't pay for the lifestyle, you will be busted down to as far as you can pay. You will live that lifestyle until you can "Buy Up" a Lifestyle. You will lose all bonuses associated with your former Lifestyle and take on the "bonuses" from your current Lifestyle.



If you do not wish to pay for the Poor Lifestyle, you are capable of going Self-Sufficient. How you go about being Self-Sufficient is up to you whether it goes with begging or living off of the land. Living this Lifestyle, you will live the Poor Lifestyle. In order to live this lifestyle, you're required to have:
Base Perception: C
Base Coordination: C
Once you have those base stats, you're capable of living the Poor Lifestyle without having to spend the Cost of Living.
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