Skirmisher Upgrades: Melee= War Master, Berserker. Ranged= Ranger gets pet, Stalker, gains
War Master:
Thundering Fury:
Warmongers inherit the core functionality of the Adrenaline passive from Melee Skirmishers, gaining one point for each skill used (max 5 points). However, Thundering Fury introduces new mechanics and more potent ways to utilize accumulated Adrenaline:
Enhanced Critical Surge: This core function remains the same, dealing double damage at the cost of 2 Adrenaline points. However, Warmongers gain the additional effect of doubling the knockback effect on the enemy or adding an equal rank knockback to their skill.
Fury Spike: Allowing the Adrenaline to flow through them, Warmongers can double the duration of buffs placed on them by allies by two posts or choose to lower the debuffs placed on them by one post. 3 Adrenaline
Fury Unleashed: The ultimate expression of Fury, this option requires the full 5 Adrenaline points. Upon activation, Fury Unleashed grants Warmongers a combination of powerful effects for 3 posts that can only be used once per battle. :
- Free mana cost to three skills below the rank of the user.
- Boosts Strength by a rank.
- Gains immunity to knock-back.
The Berserker class embodies untamed rage, channeling primal fury into devastating attacks and unwavering resilience. Unlike the Warmonger's Adrenaline system, the Berserker thrives on Rage, a potent but volatile energy fueled by combat and carnage. Berserkers also have an additional means of gaining rage, via taking damage which earns them double the points.
Fueled by Vengeance: A powerful ability that channels Rage into a devastating attack, dealing triple damage to an opponent that has damaged them that round. 3 rage.
Blood Frenzy: The Berserker enters a frenzied state for a short duration, gaining increased attack speed but taking increased damage. 4 rage.
Unbreakable Will: Allows the Berserker to reduce the duration of crowd-control effects equal to or lower ranking than him by two posts. 3 rage.
Primal Rage: The ultimate expression of rage that requires five Rage Points to activate. Upon activation, the Berserker enters a power state that grants a combination of powerful effects for 3 posts that can only be used once per battle.
- Grants immunity to pain
- Boosts Speed by a rank.
- damage dealt is doubled
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Rangers inherit the core functionality of the Adrenaline passive from Ranged Skirmishers, gaining one point for each skill used (max 5 points). However, Instinct introduces new mechanics and more potent ways to utilize accumulated Focus:
Hunter's Mark 3 Focus: Fires an arrow made of pure mana that applies a mark on an enemy, increasing ranged damage dealt to them by the Ranger and their team for one post.
Enhanced Charge 3 Focus: Charges a shot that deals double the damage. The charged shot also reduces the damage output for one post by a rank.
Spirit Arrow 4 Focus: Fires a spectral arrow that deals no damage but emits a faint glow the ranger can see that tracks their movement and reveals their location even if they use hiding skills equal rank or lower.
Phantom Dodge 3 Focus : Grants temporary invisibility for two posts after dodging.
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potential skills
Overclocked Shot (1 Focus): Briefly supercharges the Sharpshooter's weapon, increasing its fire rate and damage for a limited duration. Great for taking down high-priority targets or clearing groups of weak enemies.
Tactical Decoy (1 Focus): Deploys a holographic decoy of the Sharpshooter, drawing enemy fire and creating a temporary distraction. Useful for escaping danger, flanking enemies, or setting up ambushes.
Armor-Piercing Round (2 Focus): Loads a special bullet designed to penetrate heavily armored targets, ignoring a portion of their armor for a single shot. Ideal for dealing with heavily fortified enemies.
Shrapnel Blast (2 Focus): Fires an explosive round that detonates on impact, dealing damage in an area of effect and potentially knocking back enemies. Effective for crowd control and clearing fortified positions.
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Stalker
Shadowmeld (2 Focus): Melts into the shadows, becoming invisible for a short duration. Effective for initiating surprise attacks or escaping danger. Last 2 posts
Phantasmal Lure (3 Focus): Projects a spectral image of the Stalker that mimics their movements and attacks, drawing enemy fire and potentially leading them into traps or ambushes. Is destroyed immediately if hit, lasts two posts
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Mage Rework Passive:
Arcane Flux
Description: Your mastery over arcane energies grants you a reservoir of volatile power. Each time you cast a spell, you gain a point of Arcane Flux (up to a maximum of 5). This flux can be channeled into potent magical effects:
⇨ Enhanced Spell Range [2 Arcane Flux]= Doubles the range of your spell.
⇨ Enhanced Spell Effect [3 Arcane Flux] = Doubles the duration for any status effects.
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Elementalist, elemental surge passive. Your elemental mastery fuels a surge (max 5) with each matching spell. Channel them for potent effects. (needs work)
⇨ Amplified Arcana [2 Arcane Flux]: Doubles the range and area of effect of your spell.
⇨ Empowered Arcana [3 Arcane Flux]: Overcharges mana so that magic attack deals double damage while extending the duration of status effects.
⇨ Bouncing Arcana [4 Arcana]: Redirects a missed spell to another target, spell damage is reduced by a rank.
⇨ Arcana Echo [5 Arcane Flux]: Casts an equal ranking skill twice.