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 Seelah Build

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Posts : 344
Join date : 2014-12-27

Seelah Build Empty
PostSubject: Seelah Build   Seelah Build EmptyFri Dec 29, 2023 6:46 pm

Paladin Seelah

Skills: Use Magic Device // Knowledge (World) or Persuasion (Only need 1 Character with it) // Perception

Dip Options Starting with level 12: Fighter > Mutation Warrior (Cleave, CLeaving Finish Feats) or Ranger > Demonslayer or Cavallier > Gendarme or Slayer > Spawn Slayer


Level:

02:
03: Combat Reflexes // Mercy - Fatigued
04: +CHA
05: Power Attack or (Unfair)Weapon Focus > Scimitar or Longsword // Animal Companion > Horse
06: Mercy - Diseased
07: Outflank
08: +CHA
09: Improved Critical > Scimitar or Longsword // Mercy - Confused
10:
11: Weapon Focus > Scimitar or Longsword or Power Attack
12: +CHA // Paladin to 20 // Mercy - Cursed
13: Dazzling Display
14:
15: Shatter Defenses // Mercy - Stunned or Staggered
16: +CHA
17: Improved Initiative
18: Mercy - Staggered or Any
19: Blind Fight
20: +CHA

Mythic:

01: Leading Strike or Last Stand
02: Extra Mythic Ability > Ever Ready
03: Inspirational Leader
04: Improved Critical (Mythic) > Scimitar or Longsword
05: Mythical Beast or Abundant Casting or Abundant Smite or Mythic Charge (if Skald in Party)
06: Power Attack (Mythic)
07: Mythic Charge (if Skald in Party or Abundant Casting or Abundant Smite or Always a Chance (if not Trickster) or Thundering Blows or Last Stand
08: Improved Initiative (mythic)
09: Last Stand or Any of the "or" options from before
10: Any or Flawless Attacks or Weapon Specialication (Mythic) or Weapon Focus (Mythic) if Multiclassed

Recommended Spells:

01: Veil of Heaven / Veil of Positive Energy / Bless Weapon / Divine Favor
02: Aura of Greater Courage / Bestow Grace
03: Any / Greater Magic Weapon
04: Eaglesoul / Holy Sword

Gear:

Neck: Amulet of Combat Awareness
Chest: Chainmail of Comradery or Mithral Plate or Mithral Full Plate or Any
Shirt: Cloth of Heavy Fortification
Belt: STR + CON > Physical Perfection
Gloves: Dashing Cavalier's Glove or or Star Embroidered Gloves or Fencer's Gift if Fighter Dip
Boots: Boots of Freest Rein
Helmet: +CHA > Hat of the Bitter End
Goggles: Broken Trickster
Cloak: Call to Violence
Ring 1: Clemency of Shadows
Ring 2: Righteous Crusader's Ring
Bracer: Bracers of Breaching or Righteous Exorcist's Bracers

Weapon - Scimitar: Dawnflower's
Weapon - Longsword: Radiance
Weapon - Before Mount: Glaive

Quick Slot: Old Grimoire, Aroden's Wrath, Support Scrolls (Heal, Heal, Mass, Resurrection, Raise Dead, Restoration, Lesser and Greater)
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PostSubject: Camellia    Seelah Build EmptyFri Dec 29, 2023 6:50 pm

Written CAMELLIA Build:

Skills: Trickery, Stealth Perception
(Note: Position her at the REAR of the Formation )

Levels:SHAMAN UNTIL LVL 17
2: Evil Eye
3: Combat Reflexes
4: +DEX, Protective Luck
5: Two Weapon Fighting (Rapier+Dagger until level 9---->2 Rapiers)
6: Skills
7: Outflank
8: +DEX, Fortune
9: Improved Two Weapon Fighting (use 2 Rapiers now)
10: Chant
11: Improved Critical: Rapier
12: +DEX, Battle Master, Weapon Specialization: Rapier
13: Weapon Focus : Rapier
14: Skills
15: Skill Focus: World /Arcana (Prereq. for Loremaster)
16: +DEX, Secret--->Metamagic:Extend Spell, Greater Weapon Focus:Rapier
17: LOREMASTER 1:Greater Weapon Fighting , Combat Feat: Shatter Defenses
18: LOREMASTER 2:Boon Companion, Rogue Secret: Opportunist
19: LOREMASTER 3: Improved Initiative
20: VIVISECTIONIST

Mythic Path:
1: Enduring Spells/(Last Stand for Unfair)
2: Weapon Finesse (Mythic)/Greater Enduring Spells
3: Greater Enduring Spells/Ever Ready
4: Improved Critical (Mythical): Rapier
5: Ever Ready
6: Extra Myhtic Ability-->Second Spirit:Nature, Animal Companion - Wolf/Dog
7: Mythical Beast
8: 2 Weapong Fighting (Mythic)
9: Last Stand
10:Weapon Focus (Mythic): Rapier

SHAMAN SPELLS:
1: Cure Light Wounds, Bless, Unbreakable Heart (Confusion removal!)
2: Barkskin
3: Resist Energy Communal
4: Divine Power, Protection From Energy Communal, False Life Greater
5: Animal Growth, Breath of Life, Aspect of the Wolf, Cave Fangs
6: Mass Animal Buffs (Bull, Bear, etc), True Seeing, Communal, Stoneskin Communal
7: Legendary Proportions, Ice Body, Creeping Doom
8: Seamantle, EXTENDED Legendary Proportions & Creeping Doom
9: Heal Mass, Foresight, Shapechange

ALCHEMIST SPELLS:
1: Shield, True Strike

**GEAR**
Amulet: Voracious Spirit (When Bone Amulet is removed)
Armor: Snakeskin/WebStrider/Mantle of Light/Chainmail of Comradery or ...Nothing
Robe: Wandering Conman, Hag´s Demise
Belt: Dex belts then Physical Perfection+6
Gloves: Fencer´s Gift, Gloves of Deathdealer, Gloves of Phlebotomy (Treasure Island DLC)
Boots: Ronnecks´ Sacrifice, Spirit Trackers
Helmet:Headbands to Increase Wisdom
Googles: Rascal´s Googles
Cloak: Wrath of the Undead, Cloak of Resistance
Rings: Ring of Evasion+BANE OF SPIRIT (all damage transformed in Force Damage for everyone as a free action)
Bracers: Bracers of Armor+8 , Bracers of Heavy Hand, Bracers of Breaching, Bracers of Abrupt Onslaught
RAPIERS: BIS: Transluscent Needle of Astonishment( ******SPOILER*****: Kill Horgus), Interceptor, Holy Rapier, Finnean, Mind Piercer
Quick Slots: Devil Imp, Quicken Metamagic Rod (for Mass Heal), Jharsygax
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PostSubject: Ember    Seelah Build EmptySat Dec 30, 2023 10:10 am

Ember Written Guide
CC:Stunlock+Hellfire Spammer+Buffs and Debuffs.

Skills: Persuasion, Knowledge World ,UMD

Level 4 Witch- CHA+1 (always from now on), Evil Eye/Protective Luck (unfair). Spells:Glitterdust
Level 5 Witch- Metamagic Heighten Spell, Spells: Enlarge person , False Life
Level 6 Witch- Evil Eye/Cackle Hex, Spells: Heroism/Stinking Cloud (for human enemies)
Level 7 Witch- Spell Pen, Spells:Unbreakable Heart (removes Confusion), Pernicious Poison, Vampiric Touch
Level 8 Witch- CHA+1, Fortune Hex, Spells: Phantasmal Killer (+Evil Eye for saves)
Level 9 Witch Skill Focus Knowledge World (Prereq for Loremaster) Spells: Cure Moderate Wounds, Remove Curse, Enervation/Greater False Life
Level 10 LOREMASTER- Secret--->Cleric: Greater Command (Halt variant, this is a powerful stunlock spell). Spells: Mind Fog
Level 11 Witch- Greater Spell Pen, Hex: Beasts Gift. Spells: Find Traps, Cure Serious Wounds, Enervation/Greater False Life, Feeblemind
Level 12 Witch- Spells: Gtr Heroism/Greater Dispel Magic (start Heightening Greater Command!)
Level 13 Witch - Spell Focus: Enchantment- Hex: Protective Luck. Spells: Death Ward/Dimension Door, Baleful Polymorph, Raise Dead
Level 14 Loremaster- Spells - Heal/Legend Prop
Level 15 Loremaster- Greater Spell Focus: Enchantment. Secret--->Combat Feat: Shatter Defenses(to be used with Hellfire Ray) Spells: Stone to Flesh, Ice Body
Level 16 WITCH- Spells: Mind Blank, ...(still to this point Heightened Greater Command is better than ANY lvl 6-8 Spells)
Level 17 Loremaster- Improved Crit---> Ray, Spells: Greater Bestow, Stormbolts
Level 18 Loremaster- Secret--->Cleric Spell: Overwhelming Presence (substitute for Greater Command Halt) Spells: Mind Blank Communal
Level 19 Loremaster- Metamagic Bolster (for Hellfire Ray), Spells: Cure Serious Wounds, Foresight
Level 20 Loremaster- a) Rogue Secret--->Combat Trick: Improved Initiative or b)Wizard Spell-->Witch: Sense Vitals/Weird Spells: Heroic Invocation

MYTHIC ABILITIES

1) Abundant Casting
2) Mythic Spell Pen
3) Improved Abundant Casting
4) Sorcerous Reflex
5) Greater Abundant Casting
6) Mythic Spell Focus: Enchantment
7) Beneficial Curse: Powerless Prophecy
Cool Improved Critical (Mythic):Ray
9) Favorite Metamagic Bolstered
10) Improved Initiative (Mythic)

**GEAR**

Amulet: /Amulet of Blackened Mirror Glass, Amulet of Clarity
Armor: Haramakis, Deadly Rays
Robe: Robe of Inevitability, Robe of Seven Sins, Robe of Mephistopheles
Belt: Dex belts then Physical Perfection+6
Gloves: Twisted Temptation (Best In Slot)
Boots: Ronnecks´ Sacrifice, Boots of Freest Rein
Helmet:Headbands to Increase Charisma, Darkness Caress
Goggles: Goggles of Mind Control, Goggles of Piercing Gaze
Cloak: Cloak of Resistance
Rings: Red Salamander, Ring of Chaotic Fascination
Bracers: Bracers of Mind Break
Weapon: BIS: Quarterstaff of the War Mage
Quick Slots: Greater Quicken Metamagic Rod (Overwhelming Presence/Greater Command), Grandmaster Rod (Helfire Ray), Devouring Lust, Extend Metamagic Rod (for Buffs), Signet of House Vespertilio
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PostSubject: Seelah Build 2   Seelah Build EmptySun Jan 07, 2024 6:56 pm

Seelah
Skills: Mobility, Persuasion, Use Magic Device

Level 2 - Witch (Stigmatized Witch) - Lizard Familiar, Iceplant Hex, Plagues Curse... This is Min/Max, Gives +3 AC or +5 with Icy Protector Ring.
Level 3 - Paladin - Armor Focus (Heavy)
Level 4 - Paladin - +1 CHA (Always!), Mercy (Fatigue)
Level 5 - Paladin - Tower Shield Prof (or Outflank); Veil of Heaven Spell
Level 6 - Paladin - Animal Companion (Horse) for extra off-tank
Level 7 - Paladin - Outflank; Mercy (Disease)
Level 8 - Paladins - Spells (Aura of Courage, Bestow Grace)
Level 9 - Paladin - Improved Critical (Scimitar or Longsword)
Level 10 - Paladin - Imprived Initiative, Mercy (Confused)
Level 11 - Paladin
Level 12 - Paladin - Mark of Justice
Level 13 - Mutation Warrior (Fighter) - Boon Companion; Weapon Focus (Scimitar/Longsword)
Level 14 - Mutation Warrior (Fighter) - Dazzling Display
Level 15 - Mutation Warrior (Fighter) - Shatter Defense
Level 16 - Mutation Warrior (Fighter) - Weapon Specialization (Scimitar/Longsword)
Level 17 - Mutation Warrior (Fighter) - Fighters Tatics (Advanced Weapons Training ), Weapon Training (Heavy Blades)
Level 18 - Paladin - Mercy (Cursed)
Level 19 - Paladin - Shield Wall; Eagle Soul and Holy Sword Spell
Level 20 - Paladin or Ranger (Demonslayer)

Mythic: Last Stand;
Extra Mythic Ability (Abundant Casting) or Inspiring Leader;

Ever Ready;

Abundant Site;

Mythic Weapon Specialization (Scimitars/Longsword);

Mythical Beast; Improved Init (Mythic);

Always a Chance; Mythic Dodge;
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